Design for Kids & Toys

370 278 CREATIVE INDUSTRIES LAB

DESIGN FOR KIDS & TOYS

The first High Training Course about Kids & Toys is aimed to train a new generation of designers able to manage complex projects.

CURRENT

SUBJECT

The first High Training Course about Kids & Toys is aimed to train, in contents and method, a new generation of designers able to manage complex project processes, to coordinate very different abilities and to confidently navigate through concrete obstacles, such as safety and other cognitive, pedagogic and recreational abstract goals.

OBJECTIVES

Italy excels in design in general (intended as product and production culture, method and practice), it excels in fashion, food and creativity applied to many different activities. Despite an ancient culture of traditional handmade and industrial production about play and toy and products for kids, in past times Italy has not developed a recognizable identity yet. Thanks to an exhaustive analysis of the Italian “system design” production, made by designers, production and distribution companies and by the training wing members, we discovered that there have been some significant episodes but there is not a consistent and well recognizable benchmark in products for children, in child furniture, play and toy. From this, a training need ensues and it has a polytechnic and multi-experience dimension. Designers and strategic designers in particular can nowadays properly carry out this task with ability and a good comprehension of the aspects involved. The ability to design a toy means designers have skills to design everything for and around kids.

WHAT WE DO

METHODOLOGY

The High Training Course about Kids & Toys is developed in a multi-experience dimension and, in the online theorical part, are investigated more than 15 different subjects in order to have different prospectives in the designing process. After that all the competences aquired are tested in several workshops and practical activities.

TRAINING ACTIVITIES

The Course is divided in a theorical part developed in e-learning and a practice part. The practice part consits in a three different project sessions: two mini-workshops and an intensive project session, called main workshop. In the frame of the project sessions, we shall propose to the students a project subject, chosen by the directorate in association with partners and sponsors, and supported by experts and designers.

OTHER ACTIVITIES

The course, from the very first edition is very dynamic in research and communication. There is a constant partecipation in fairs and organization of contests, exibitions, workshops, laboratories and other activities in collaboration with companies, designers, institutions and former students.

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Nome Cognome, student 2016 edition, Design for Kids & Toys

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